
- Age of wonders iii gameflow update#
- Age of wonders iii gameflow full#
- Age of wonders iii gameflow download#
They can make the calculations which then only need to be done again in a granular form when something the human player specifically does will affect them. It's helped by the player being able to recognise consistent shapes, which is why one artefact of streaming is that a sudden change in scenes(like when a news report goes from a location back to the studio) can lead to people having the previous scene seeming to be superimposed on them for a moment.ĪI decisions can also be damn well streamed in a similar way too.
Age of wonders iii gameflow update#
Less bandwidth for that is used by video-streaming though because data only needs to be sent to update the frame where the image has changed the player does not need to be told that a pixel is the same colour as it was in the last few frames, it only needs to be told when to change it. Age of Wonders 3 marks a modern reimagining of the series, where players join a clash of kings, queens and dark lords for the spoils of an. Age of Wonders III - Eternal Lords: 2015: Age of Wonders III - Golden Realms: 2014: Description. If you want to watch it at UHD, it's going to be 5-6GB. Age of Wonders III: US: Triumph Studios: 226840: Steam: 03/31/14: T: Add-Ons and Expansions.
Age of wonders iii gameflow download#
Similar to how video-streaming works: if you were to download a 2-hour film and watch it at 1080p, it's going to be at least 1GB. it's just not all the processing is done in one big batch or something. Not really sure how they pull it off, though. The AI in those games seems to do some "thinking" during the normal course of a turn, and thus actual end turns seem shorter.

The only game that comes to mind that has anything like this that sorta works is Galactic Civilizations.
Age of wonders iii gameflow full#
I see no issues with the system, maybe a bit of strain on the PC as it has to issue orders for all factions at once but that a delay of some 20-30 seconds is still better than waiting for a full minute or more. If multiplayer campaign then battles are played in turn. When a player battle occurs, time pauses for all.ĪI factions issue orders depending on what they see on the map, just like the player. It would also solve the issue of helping allies or receiving help from them when you actually need it and not a turn later. Agents scouting role would be enhanced, being imperative to keep tabs of enemies outside your borders. You press end turn and all armies and agents, move, yours and AI. raid - reduced movement with extra incomeĪnd set a destination, city, army or middle of nowhere.force march - no engagement, extra movement with fatigue.ambush - hidden, reduced movement with chance of ambush or night battle.engage all - move attack of sorts that engages armies in a radius around selected path.march - normal movement towards a target, can be engaged by other armies without penalties.You set an army stance and it affects what it does when following your movement order after pressing end turn: I can see it working but there's no chance of having it this trilogy. 2K A Total War Saga: Thrones of Britannia.846 A Total War Saga: Fall of the Samurai.
